
Revive * resurrects a monster corpse as an allied minion to tank and deal damage for you. Summon Resist * greatly increases your Summons' ability to tank Elemental Damage. Skeleton Mastery * increases the survivability of your Raise Skeleton s and Revive s. They primarily function as meat shields on this build. Consumes monster corpses to create Skeleton Warriors that deal Physical Damage for you based on Skill Level. Raise Skeleton * is a Supplementary Damage Skill. Golem Mastery * increases the Maximum Life of your Iron Golem. Note: If your Iron Golem dies you need to remake it out of a new item! Summon an Iron Golem out of an Insight to gain the Mana Regeneration from Meditation on the Mercenary Corpse Explosion Necromancer.

It consumes the Metallic Item in the process, taking on its properties. Iron Golem * is a Golem Summon created from a Metallic Item.

Its effective radius increases with Skill Level. This Curse also breaks Physical Immunity in most cases. Casting this Curse on monsters prior to casting Corpse Explosion greatly increases the Physical portion of Corpse Explosion 's damage.

Amplify Damage * is a Curse that lowers enemies' Resistance to Physical Damage by 100%.
